UObject::GetOuter
#include "UObject/UObjectBase.h"
Access: public
Specifiers: inlineconst
Description
Returns the UObject that directly owns this object in the outer chain. For an actor component this is the owning actor; for top-level assets this is the UPackage.
Signature
FORCEINLINE UObject* GetOuter() const Return Type
UObject* Caveats & Gotchas
- • Can return null for objects at the outermost level (UPackage objects). Always null-check unless you are certain of the outer chain.
- • Do not confuse GetOuter() with GetOwner() on AActor. GetOuter() is a UObject serialization/GC ownership concept; GetOwner() returns the gameplay owning actor.
- • The outer chain determines garbage collection lifetime. An object whose outer is GC'd will itself be GC'd.
Example
Walk the outer chain C++
UObject* Current = SomeObject;
while (Current)
{
UE_LOG(LogTemp, Log, TEXT("%s"), *Current->GetName());
Current = Current->GetOuter();
} See Also
Version History
Introduced in: 1.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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