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UKismetSystemLibrary::SphereOverlapComponents

function Engine Blueprint Since 4.0
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Finds every primitive component whose collision overlaps the given world-space sphere. Filters can restrict results by Object Type and by component class.

Caveats & Gotchas

  • Converts each entry in ObjectTypes to a collision channel via UCollisionProfile::ConvertToCollisionChannel and queries with OverlapMultiByObjectType — an empty ObjectTypes array matches nothing and always returns false.
  • This is an instantaneous overlap test at a fixed SpherePos, not a sweep between two points — use SphereTraceSingle if you need swept collision along a path.

Signature

static ENGINE_API bool SphereOverlapComponents(const UObject* WorldContextObject, const FVector SpherePos, float SphereRadius, const TArray<TEnumAsByte<EObjectTypeQuery> > & ObjectTypes, UClass* ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>& OutComponents)

Parameters

Name Type Description Default
WorldContextObject const UObject* Object used to resolve which UWorld to run the query in.
SpherePos const FVector Center of the sphere in world space.
SphereRadius float Radius of the sphere.
ObjectTypes const TArray<TEnumAsByte<EObjectTypeQuery> >& Object Types (Project Settings > Collision) to restrict the query to.
ComponentClassFilter UClass* If set, only components of this class or subclasses are returned.
ActorsToIgnore const TArray<AActor*>& Actors whose components are excluded from the results.
OutComponents TArray<UPrimitiveComponent*>& Returned array of overlapping components. Unsorted.

Return Type

bool

Example

Find overlapping components in a radius C++
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes;
ObjectTypes.Add(UEngineTypes::ConvertToObjectType(ECC_WorldDynamic));

TArray<AActor*> ActorsToIgnore;
ActorsToIgnore.Add(this);

TArray<UPrimitiveComponent*> OverlappingComponents;
UKismetSystemLibrary::SphereOverlapComponents(this, GetActorLocation(), 300.f, ObjectTypes, nullptr, ActorsToIgnore, OverlappingComponents);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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