UKismetSystemLibrary::BoxOverlapComponents
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintCallable
Description
Finds every primitive component whose collision overlaps the given axis-aligned box.
Caveats & Gotchas
- • Forwards to BoxOverlapComponentsWithOrientation with FRotator::ZeroRotator — call that overload directly if you need a rotated box.
- • The Actors overload of this query names the same value BoxExtent while this one calls it Extent — same half-extent meaning despite the different parameter name.
Signature
static ENGINE_API bool BoxOverlapComponents(const UObject* WorldContextObject, const FVector BoxPos, FVector Extent, const TArray<TEnumAsByte<EObjectTypeQuery> > & ObjectTypes, UClass* ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>& OutComponents) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| WorldContextObject | const UObject* | Object used to resolve which UWorld to run the query in. | — |
| BoxPos | const FVector | Center of the box in world space. | — |
| Extent | FVector | Half-extents of the box (center-to-face distance on each axis). | — |
| ObjectTypes | const TArray<TEnumAsByte<EObjectTypeQuery> >& | Object Types (Project Settings > Collision) to restrict the query to. | — |
| ComponentClassFilter | UClass* | If set, only components of this class or subclasses are returned. | — |
| ActorsToIgnore | const TArray<AActor*>& | Actors whose components are excluded from the results. | — |
| OutComponents | TArray<UPrimitiveComponent*>& | Returned array of overlapping components. Unsorted. | — |
Return Type
bool Example
Find overlapping components in a box region C++
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes;
ObjectTypes.Add(UEngineTypes::ConvertToObjectType(ECC_WorldDynamic));
TArray<AActor*> ActorsToIgnore;
TArray<UPrimitiveComponent*> OverlappingComponents;
UKismetSystemLibrary::BoxOverlapComponents(this, GetActorLocation(), FVector(200.f, 200.f, 100.f), ObjectTypes, nullptr, ActorsToIgnore, OverlappingComponents); See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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