UKismetSystemLibrary::ShowAdBanner
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintCallable
Description
Shows a mobile ad banner (iAd on iOS, AdMob on Android) overlaid on top of the game view without resizing it.
Caveats & Gotchas
- • iOS and Android only — a no-op on desktop, console, and other platforms.
- • Requires the ad network/IDs to already be configured in project platform settings; AdIdIndex is an index into that configured list, not an arbitrary ad unit string.
- • The banner overlays the view rather than resizing the viewport, so it can obscure UI at the top or bottom edge depending on bShowOnBottomOfScreen.
Signature
static void ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| AdIdIndex | int32 | Index of the ad unit ID to select, from the platform's configured ad IDs. | — |
| bShowOnBottomOfScreen | bool | If true, the banner is shown at the bottom of the screen; otherwise at the top. | — |
Return Type
void Example
Show a banner ad at the bottom of the screen C++
UKismetSystemLibrary::ShowAdBanner(0, true); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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