UKismetSystemLibrary::SetGamepadsBlockDeviceFeedback
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Sets whether attached gamepads block haptic feedback from the mobile device itself while connected. Mobile only.
Caveats & Gotchas
- • Mobile only — meant for games where a paired gamepad replaces touch input and device vibration would be redundant or unwanted.
- • This affects device-level feedback (phone/tablet vibration), not the gamepad's own rumble motors, which are controlled separately through force-feedback APIs.
Signature
static ENGINE_API void SetGamepadsBlockDeviceFeedback(bool bBlock) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| bBlock | bool | If true, attached gamepads suppress haptic/rumble feedback from the mobile device itself while connected. | — |
Return Type
void Example
Suppress device vibration when a gamepad is connected C++
UKismetSystemLibrary::SetGamepadsBlockDeviceFeedback(true); Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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