UKismetSystemLibrary::NotEqual_PrimaryAssetType
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPureBlueprintThreadSafe
Description
Returns true if two Primary Asset Types are not equal. Backs the "!=" node for Primary Asset Type pins in Blueprint.
Caveats & Gotchas
- • Simply negates EqualEqual_PrimaryAssetType; in C++ prefer operator!= on FPrimaryAssetType directly.
Signature
static bool NotEqual_PrimaryAssetType(FPrimaryAssetType A, FPrimaryAssetType B) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | FPrimaryAssetType | The first Primary Asset Type to compare. | — |
| B | FPrimaryAssetType | The second Primary Asset Type to compare. | — |
Return Type
bool Example
Compare two types for inequality C++
if (UKismetSystemLibrary::NotEqual_PrimaryAssetType(FPrimaryAssetType(TEXT("Item")), OtherType))
{
UE_LOG(LogTemp, Log, TEXT("Different types"));
} Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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