UKismetSystemLibrary::EqualEqual_PrimaryAssetType
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPureBlueprintThreadSafe
Description
Returns true if two Primary Asset Types are equal. Backs the "==" node for Primary Asset Type pins in Blueprint.
Caveats & Gotchas
- • In C++ this is equivalent to operator== on FPrimaryAssetType; the Blueprint node exists because Blueprint has no generic struct equality operator.
Signature
static bool EqualEqual_PrimaryAssetType(FPrimaryAssetType A, FPrimaryAssetType B) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | FPrimaryAssetType | The first Primary Asset Type to compare. | — |
| B | FPrimaryAssetType | The second Primary Asset Type to compare. | — |
Return Type
bool Example
Compare two types C++
if (UKismetSystemLibrary::EqualEqual_PrimaryAssetType(FPrimaryAssetType(TEXT("Item")), OtherType))
{
UE_LOG(LogTemp, Log, TEXT("Same type"));
} Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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