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UKismetSystemLibrary::K2_UnPauseTimerHandle

function Engine Blueprint Since 4.24
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Resumes a previously paused timer from its current elapsed time, continuing toward its original fire time instead of restarting.

Caveats & Gotchas

  • Only affects timers that are actually paused — calling it on an active, cleared, or invalid handle is a silent no-op rather than restarting anything.
  • For a looping timer, unpausing resumes the current iteration only; the loop interval itself was never affected by the pause.

Signature

static void K2_UnPauseTimerHandle(const UObject* WorldContextObject, FTimerHandle Handle);

Parameters

Name Type Description Default
WorldContextObject const UObject* Supplied automatically by the Blueprint compiler to resolve the owning world's timer manager; hidden from the node's visible pins.
Handle FTimerHandle The handle of the timer to resume.

Return Type

void

Example

Resume a countdown after closing a menu (Blueprint) Blueprint
Event graph: on ClosePauseMenu, call 'Unpause Timer by Handle' with the stored RoundTimerHandle to continue the countdown from the exact elapsed time it was paused at.

Version History

Introduced in: 4.24

Version Status Notes
5.6 stable

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