UKismetSystemLibrary::K2_UnPauseTimerHandle
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintCallable
Description
Resumes a previously paused timer from its current elapsed time, continuing toward its original fire time instead of restarting.
Caveats & Gotchas
- • Only affects timers that are actually paused — calling it on an active, cleared, or invalid handle is a silent no-op rather than restarting anything.
- • For a looping timer, unpausing resumes the current iteration only; the loop interval itself was never affected by the pause.
Signature
static void K2_UnPauseTimerHandle(const UObject* WorldContextObject, FTimerHandle Handle); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| WorldContextObject | const UObject* | Supplied automatically by the Blueprint compiler to resolve the owning world's timer manager; hidden from the node's visible pins. | — |
| Handle | FTimerHandle | The handle of the timer to resume. | — |
Return Type
void Example
Resume a countdown after closing a menu (Blueprint) Blueprint
Event graph: on ClosePauseMenu, call 'Unpause Timer by Handle' with the stored RoundTimerHandle to continue the countdown from the exact elapsed time it was paused at. Tags
Version History
Introduced in: 4.24
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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