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UKismetSystemLibrary::K2_IsTimerPausedHandle

function Engine Blueprint Since 4.24
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns true only if a timer exists for the given handle and is currently paused via Pause Timer by Handle.

Caveats & Gotchas

  • Returns false for a cleared, never-set, or invalid handle — it does not distinguish 'never paused' from 'doesn't exist', so pair it with Does Timer Exist by Handle if that distinction matters.
  • A timer that finished its last (non-looping) iteration and was never paused also returns false here, not true.

Signature

static bool K2_IsTimerPausedHandle(const UObject* WorldContextObject, FTimerHandle Handle);

Parameters

Name Type Description Default
WorldContextObject const UObject* Supplied automatically by the Blueprint compiler to resolve the owning world's timer manager; hidden from the node's visible pins.
Handle FTimerHandle The handle of the timer to check.

Return Type

bool

Example

Toggle a pause/resume button label (Blueprint) Blueprint
Widget graph: on tick or on open, branch on 'Is Timer Paused by Handle' for RoundTimerHandle to set the pause button's text to 'Resume' or 'Pause' accordingly.

Version History

Introduced in: 4.24

Version Status Notes
5.6 stable

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