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UKismetSystemLibrary::K2_UnPauseTimer

function Engine Blueprint Since 4.0
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Resumes a timer previously paused with Pause Timer by Function Name, continuing from its current elapsed time rather than restarting.

Caveats & Gotchas

  • Only affects a timer that is actually paused for the given Object/FunctionName pair — calling it on an active, cleared, or nonexistent timer is a silent no-op.
  • For a looping timer, this resumes the current iteration only; the loop interval configured when the timer was first set is unaffected.

Signature

static void K2_UnPauseTimer(UObject* Object, FString FunctionName);

Parameters

Name Type Description Default
Object UObject* Object that implements the target function. Defaults to self (the blueprint the node is placed in).
FunctionName FString Name of the function whose timer should be resumed, matched by string against the object's function table.

Return Type

void

Example

Resume a repeating tick after closing a menu (Blueprint) Blueprint
Event graph: on ClosePauseMenu, call 'Unpause Timer by Function Name' with Object = self, FunctionName = 'ApplyDotTick' to continue the effect from where it was paused.

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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