UKismetSystemLibrary::K2_UnPauseTimer
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintCallable
Description
Resumes a timer previously paused with Pause Timer by Function Name, continuing from its current elapsed time rather than restarting.
Caveats & Gotchas
- • Only affects a timer that is actually paused for the given Object/FunctionName pair — calling it on an active, cleared, or nonexistent timer is a silent no-op.
- • For a looping timer, this resumes the current iteration only; the loop interval configured when the timer was first set is unaffected.
Signature
static void K2_UnPauseTimer(UObject* Object, FString FunctionName); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Object | UObject* | Object that implements the target function. Defaults to self (the blueprint the node is placed in). | — |
| FunctionName | FString | Name of the function whose timer should be resumed, matched by string against the object's function table. | — |
Return Type
void Example
Resume a repeating tick after closing a menu (Blueprint) Blueprint
Event graph: on ClosePauseMenu, call 'Unpause Timer by Function Name' with Object = self, FunctionName = 'ApplyDotTick' to continue the effect from where it was paused. Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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