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UKismetSystemLibrary::K2_IsTimerPaused

function Engine Blueprint Since 4.0
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns true if a timer set with Set Timer by Function Name exists for the given object and function and is currently paused via Pause Timer by Function Name.

Caveats & Gotchas

  • Returns false for a cleared, never-set, or nonexistent timer — it does not distinguish 'never paused' from 'doesn't exist', so pair it with Does Timer Exist by Function Name if that distinction matters.
  • Matched by the Object/FunctionName pair, not a handle, so this only reports the pause state of whichever single timer entry currently occupies that pair in the timer manager.

Signature

static bool K2_IsTimerPaused(UObject* Object, FString FunctionName);

Parameters

Name Type Description Default
Object UObject* Object that implements the target function. Defaults to self (the blueprint the node is placed in).
FunctionName FString Name of the function to check, matched by string against the object's function table.

Return Type

bool

Example

Toggle a pause/resume button label (Blueprint) Blueprint
Widget graph: branch on 'Is Timer Paused by Function Name' with Object referencing the actor and FunctionName = 'ApplyDotTick' to set a debug widget's label to 'Resume' or 'Pause' accordingly.

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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