UKismetSystemLibrary::K2_GetTimerElapsedTimeHandle
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns how much time has elapsed in the current iteration of the timer referenced by the given handle.
Caveats & Gotchas
- • Returns -1.0 (not 0.0) if the timer no longer exists, which is easy to mistake for a genuinely small elapsed time if you don't check the sign.
- • For a looping timer, this resets to near zero at the start of every iteration — it is not a running total across all loops.
Signature
static float K2_GetTimerElapsedTimeHandle(const UObject* WorldContextObject, FTimerHandle Handle); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| WorldContextObject | const UObject* | Supplied automatically by the Blueprint compiler to resolve the owning world's timer manager; hidden from the node's visible pins. | — |
| Handle | FTimerHandle | The handle of the timer to check the elapsed time of. | — |
Return Type
float Example
Drive a progress bar from a stored handle (Blueprint) Blueprint
Widget graph on Tick: divide 'Get Timer Elapsed Time by Handle' for CastBarTimerHandle by the original cast duration to compute a 0-1 progress ratio for a spell cast bar. See Also
Tags
Version History
Introduced in: 4.24
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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