UKismetSystemLibrary::IsInterstitialAdAvailable
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Returns true if the interstitial ad requested via LoadInterstitialAd has finished loading and is ready to show. Android only.
Caveats & Gotchas
- • Only implemented on Android — returns false on every other platform, including iOS.
- • Requires LoadInterstitialAd to have been called first; this function never triggers a load on its own.
- • There is no delegate or event for load completion, so games typically poll this every frame or on a timer before calling ShowInterstitialAd.
Signature
static ENGINE_API bool IsInterstitialAdAvailable() Return Type
bool Example
Poll before showing an interstitial C++
if (UKismetSystemLibrary::IsInterstitialAdAvailable())
{
UKismetSystemLibrary::ShowInterstitialAd();
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?