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UKismetSystemLibrary::GetSupportedFullscreenResolutions

function Engine Blueprint Since 4.0
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Queries the device for the list of resolutions it supports in fullscreen mode.

Caveats & Gotchas

  • Returns false if the query fails (e.g. on platforms without a queryable display device); always check the return value before trusting Resolutions.
  • Results depend on the monitor/display currently attached and can differ between machines — don't hardcode assumptions from editor testing.
  • On consoles and mobile this often returns a very short or fixed list since fullscreen resolution isn't user-selectable.

Signature

static bool GetSupportedFullscreenResolutions(TArray<FIntPoint>& Resolutions)

Parameters

Name Type Description Default
Resolutions TArray<FIntPoint>& Output array populated with the fullscreen resolutions the display device supports.

Return Type

bool

Example

Populate a resolution options list C++
TArray<FIntPoint> Resolutions;
if (UKismetSystemLibrary::GetSupportedFullscreenResolutions(Resolutions))
{
	for (const FIntPoint& Res : Resolutions)
	{
		UE_LOG(LogTemp, Log, TEXT("%dx%d"), Res.X, Res.Y);
	}
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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