UKismetSystemLibrary::GetPrimaryAssetIdFromSoftObjectReference
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the Primary Asset Id for a soft object reference. Works from the asset path alone, so the object does not need to be loaded.
Caveats & Gotchas
- • Relies on the Asset Manager having scanned the target path into its registry; references to assets outside configured Primary Asset rules resolve to an invalid Id.
Signature
static FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(TSoftObjectPtr<UObject> SoftObjectReference) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| SoftObjectReference | TSoftObjectPtr<UObject> | The soft object reference to look up, does not need to be loaded. | — |
Return Type
FPrimaryAssetId Example
Resolve an Id from a soft reference C++
TSoftObjectPtr<UObject> SoftRef(FSoftObjectPath(TEXT("/Game/Items/Sword_Iron.Sword_Iron")));
FPrimaryAssetId AssetId = UKismetSystemLibrary::GetPrimaryAssetIdFromSoftObjectReference(SoftRef); See Also
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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