UKismetSystemLibrary::GetPrimaryAssetIdFromClass
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the Primary Asset Id registered for a class, such as a Blueprint class marked as a Primary Asset. Returns an invalid Id if the class is not registered.
Caveats & Gotchas
- • Check the result with IsValidPrimaryAssetId — an unregistered class does not return null, it returns a default-constructed invalid Id.
- • Only classes covered by a Primary Asset Type rule in the Asset Manager settings (Project Settings > Asset Manager) will resolve.
Signature
static FPrimaryAssetId GetPrimaryAssetIdFromClass(TSubclassOf<UObject> Class) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Class | TSubclassOf<UObject> | The class to look up. | — |
Return Type
FPrimaryAssetId Example
Get the Id for a Blueprint class C++
TSubclassOf<AActor> ItemClass = LoadClass<AActor>(nullptr, TEXT("/Game/Items/BP_Sword.BP_Sword_C"));
FPrimaryAssetId AssetId = UKismetSystemLibrary::GetPrimaryAssetIdFromClass(ItemClass); See Also
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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