UKismetSystemLibrary::GetGameName
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPureBlueprintThreadSafe
Description
Returns the name of the current game/project.
Caveats & Gotchas
- • Returns the project name (from FApp::GetProjectName()), not the map name or a player-facing display title configured in project settings.
- • Marked BlueprintThreadSafe, so it's safe to call off the game thread.
Signature
static FString GetGameName() Return Type
FString Example
Log the project name at startup C++
UE_LOG(LogTemp, Log, TEXT("Running project: %s"), *UKismetSystemLibrary::GetGameName()); See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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