UKismetSystemLibrary::ForceCloseAdBanner
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintCallable
Description
Forces any currently displayed ad closed immediately.
Caveats & Gotchas
- • iOS and Android only — a no-op on other platforms.
- • The header explicitly warns this can lead to loss of ad revenue since it interrupts an in-progress impression rather than waiting for natural completion.
- • Distinct from HideAdBanner: this is meant for forcibly dismissing an ad (e.g. an unexpected interstitial), not routine banner cleanup.
Signature
static void ForceCloseAdBanner() Return Type
void Example
Forcibly dismiss an ad on a critical gameplay event C++
UKismetSystemLibrary::ForceCloseAdBanner(); See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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