UKismetSystemLibrary::ComponentOverlapActors
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintCallable
Description
Finds every actor whose collision overlaps Component's shape as if it were placed at ComponentTransform, without actually moving Component.
Caveats & Gotchas
- • Internally asserts check(Component->GetWorld()) before querying — Component must already be registered in a world (e.g. attached to a spawned, initialized actor); calling this with an unregistered or CDO component crashes.
- • Uses Component's own current collision shape and settings but the position/rotation from ComponentTransform, which is what makes it useful for 'can I fit here' checks without physically relocating the component first.
Signature
static ENGINE_API bool ComponentOverlapActors(UPrimitiveComponent* Component, const FTransform& ComponentTransform, const TArray<TEnumAsByte<EObjectTypeQuery> > & ObjectTypes, UClass* ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, TArray<class AActor*>& OutActors) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Component | UPrimitiveComponent* | Component whose collision shape is used for the test. | — |
| ComponentTransform | const FTransform& | Where to place the component's shape for the overlap test. | — |
| ObjectTypes | const TArray<TEnumAsByte<EObjectTypeQuery> >& | Object Types (Project Settings > Collision) to restrict the query to. | — |
| ActorClassFilter | UClass* | If set, only actors of this class or subclasses are returned. | — |
| ActorsToIgnore | const TArray<AActor*>& | Actors excluded from the results. | — |
| OutActors | TArray<AActor*>& | Returned array of overlapping actors. Unsorted. | — |
Return Type
bool Example
Test whether a component's shape fits at a proposed location C++
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes;
ObjectTypes.Add(UEngineTypes::ConvertToObjectType(ECC_WorldStatic));
TArray<AActor*> ActorsToIgnore;
ActorsToIgnore.Add(GetOwner());
TArray<AActor*> OverlappingActors;
FTransform ProposedTransform(FRotator::ZeroRotator, TargetLocation);
UKismetSystemLibrary::ComponentOverlapActors(CollisionComponent, ProposedTransform, ObjectTypes, nullptr, ActorsToIgnore, OverlappingActors); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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