UKismetSystemLibrary::BoxOverlapActors
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintCallable
Description
Finds every actor whose collision overlaps the given axis-aligned box.
Caveats & Gotchas
- • Just forwards to BoxOverlapActorsWithOrientation with FRotator::ZeroRotator, so the box is always axis-aligned in world space — call the WithOrientation overload directly if the box needs to be rotated.
- • BoxExtent is a half-extent, matching FCollisionShape::MakeBox — passing the full box size doubles the actual query volume.
Signature
static ENGINE_API bool BoxOverlapActors(const UObject* WorldContextObject, const FVector BoxPos, FVector BoxExtent, const TArray<TEnumAsByte<EObjectTypeQuery> > & ObjectTypes, UClass* ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, TArray<class AActor*>& OutActors) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| WorldContextObject | const UObject* | Object used to resolve which UWorld to run the query in. | — |
| BoxPos | const FVector | Center of the box in world space. | — |
| BoxExtent | FVector | Half-extents of the box (center-to-face distance on each axis). | — |
| ObjectTypes | const TArray<TEnumAsByte<EObjectTypeQuery> >& | Object Types (Project Settings > Collision) to restrict the query to. | — |
| ActorClassFilter | UClass* | If set, only actors of this class or subclasses are returned. | — |
| ActorsToIgnore | const TArray<AActor*>& | Actors excluded from the results. | — |
| OutActors | TArray<AActor*>& | Returned array of overlapping actors. Unsorted. | — |
Return Type
bool Example
Find overlapping actors in a box region C++
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes;
ObjectTypes.Add(UEngineTypes::ConvertToObjectType(ECC_WorldStatic));
TArray<AActor*> ActorsToIgnore;
TArray<AActor*> OverlappingActors;
UKismetSystemLibrary::BoxOverlapActors(this, GetActorLocation(), FVector(200.f, 200.f, 100.f), ObjectTypes, nullptr, ActorsToIgnore, OverlappingActors); See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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