UKismetMathLibrary::Vector_GetAbsMin
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the smallest absolute value among the three components: min(|X|, |Y|, |Z|). Identifies the axis with the least contribution, useful for finding near-perpendicular axes or degenerate directions.
Caveats & Gotchas
- • The return value is always non-negative. A component of -0.001 gives 0.001, not -0.001.
- • Unlike GetMinElement, this uses absolute values — it finds the smallest-magnitude component, not the most-negative one.
- • Can be used to detect near-zero components, but FVector::IsNearlyZero is typically more appropriate for that check.
Signature
static UE_INL_API double Vector_GetAbsMin(FVector A); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | FVector | The vector to inspect. | — |
Return Type
double Example
Find the least-dominant axis of a direction vector C++
FVector Dir = GetActorForwardVector();
double MinAbs = UKismetMathLibrary::Vector_GetAbsMin(Dir);
// MinAbs is close to 0 for cardinal-aligned directions,
// meaning that axis contributes the least to the direction Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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