UKismetMathLibrary::VSizeXY
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the length of a 3D vector projected onto the XY plane, ignoring the Z component. Equivalent to FVector2D(A.X, A.Y).Size().
Caveats & Gotchas
- • Z is discarded entirely. For actors at different heights this returns the horizontal separation only, which is exactly what you want for top-down speed or distance checks.
- • Still involves a square root. Use VSizeXYSquared for comparisons against a threshold to eliminate the sqrt cost.
Signature
static UE_INL_API double VSizeXY(FVector A); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | FVector | The 3D vector whose XY-plane length to compute. | — |
Return Type
double Example
Measure horizontal movement speed from a 3D velocity C++
FVector Vel = CharacterMovement->Velocity;
double HorizSpeed = UKismetMathLibrary::VSizeXY(Vel);
// HorizSpeed ignores vertical velocity (falling/jumping) See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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