UKismetMathLibrary::RandomFloatInRange
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns a random float uniformly distributed between Min and Max. Both endpoints are inclusive.
Caveats & Gotchas
- • Marked NotBlueprintThreadSafe — do not call from async Blueprint nodes or worker threads; it shares global state with the game thread random stream.
- • If Min > Max the function still returns a value (it will be in [Max, Min]), but this is a logic error that can produce silent bugs in damage or animation systems — ensure Min <= Max at the call site.
Signature
static UE_INL_API double RandomFloatInRange(double Min, double Max); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Min | double | Lower bound of the range (inclusive). | — |
| Max | double | Upper bound of the range (inclusive). | — |
Return Type
double Example
Random damage in a range C++
float Damage = (float)UKismetMathLibrary::RandomFloatInRange(10.0, 25.0);
ApplyDamage(Target, Damage, ...); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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