UKismetMathLibrary::RandomFloat
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns a random float in the range [0, 1] using the global random stream. Not suitable for seeded/deterministic use cases.
Caveats & Gotchas
- • Marked NotBlueprintThreadSafe — calling this from a Blueprint async task or a background thread will assert in debug builds and produce data races in shipping builds; use FRandomStream for thread-safe randomness.
- • Uses a global FMath random seed; for gameplay systems that need reproducible randomness (replays, seeds-based level generation) use FRandomStream with an explicit seed instead.
Signature
static UE_INL_API double RandomFloat(); Return Type
double Example
Random spawn jitter C++
FVector SpawnLocation = BaseLocation;
SpawnLocation.X += (UKismetMathLibrary::RandomFloat() - 0.5) * 200.0;
SpawnLocation.Y += (UKismetMathLibrary::RandomFloat() - 0.5) * 200.0; Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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