UKismetMathLibrary::NotEqual_LinearColorLinearColor
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns true if A and B differ on any channel (A != B). This is the Blueprint != operator for LinearColor.
Caveats & Gotchas
- • Like EqualEqual_LinearColorLinearColor, this uses exact floating-point comparison — two colors that should be "the same" after arithmetic operations may still return true here due to floating-point error.
- • Checking inequality before branching on a color is a code smell in most gameplay contexts; prefer a tolerance-based check with LinearColor_IsNearEqual.
Signature
static UE_INL_API bool NotEqual_LinearColorLinearColor(FLinearColor A, FLinearColor B); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | FLinearColor | First color. | — |
| B | FLinearColor | Second color. | — |
Return Type
bool Example
Dirty-check before applying a material update C++
if (UKismetMathLibrary::NotEqual_LinearColorLinearColor(CachedColor, NewColor))
{
CachedColor = NewColor;
DynamicMaterial->SetVectorParameterValue(TEXT("Tint"), NewColor);
} See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?