UKismetMathLibrary::EqualEqual_LinearColorLinearColor
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns true if A and B are exactly equal (A == B) on all four channels. This is the Blueprint == operator for LinearColor.
Caveats & Gotchas
- • Performs exact floating-point comparison — two colors produced independently through arithmetic are unlikely to be exactly equal even if they represent the same logical color. Use LinearColor_IsNearEqual with a tolerance for arithmetic results.
- • Despite the header comment mentioning "error tolerance", this function takes no tolerance parameter and performs an exact == comparison.
Signature
static UE_INL_API bool EqualEqual_LinearColorLinearColor(FLinearColor A, FLinearColor B); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | FLinearColor | First color. | — |
| B | FLinearColor | Second color. | — |
Return Type
bool Example
Compare against a literal color constant C++
FLinearColor Current = GetCurrentColor();
if (UKismetMathLibrary::EqualEqual_LinearColorLinearColor(Current, FLinearColor::Black))
{
// Exactly black — only reliable for constants, not computed values
} See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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