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UKismetMathLibrary::NormalizeAxis

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Clamps an angle to the range [-180, 180] by wrapping. Useful for converting an absolute axis value into a signed delta that represents the shortest arc.

Caveats & Gotchas

  • Like ClampAxis, this wraps — it does not hard-clamp. 270 degrees maps to -90, not 180.
  • Internally calls ClampAxis first, so the full pipeline is: wrap to [0,360], then shift to [-180,180]. Very large inputs (millions of degrees) may accumulate floating-point error before normalization.

Signature

static ENGINE_API float NormalizeAxis(float Angle)

Parameters

Name Type Description Default
Angle float The angle in degrees to normalize.

Return Type

float

Example

Find shortest signed difference between two headings C++
float Delta = UKismetMathLibrary::NormalizeAxis(TargetYaw - CurrentYaw);
// Delta is in [-180, 180] — positive means turn right, negative means turn left.

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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