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UKismetMathLibrary::ClampAxis

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Clamps an angle to the range [0, 360]. Any angle outside this range is wrapped into it, not simply hard-clamped.

Caveats & Gotchas

  • This wraps the angle rather than hard-clamping: passing 361 returns 1, not 360. If you need a hard clamp use FMath::Clamp directly.
  • Result is always in [0, 360), not [0, 360] — the value 360 itself maps to 0 due to the modulo operation.

Signature

static ENGINE_API float ClampAxis(float Angle)

Parameters

Name Type Description Default
Angle float The angle in degrees to clamp.

Return Type

float

Example

Normalize a camera yaw before storing C++
float RawYaw = SomePitch - 400.f;
float ClampedYaw = UKismetMathLibrary::ClampAxis(RawYaw); // 320.0f

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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