UKismetMathLibrary::NegateVector
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the negation of a vector, i.e. {-A.X, -A.Y, -A.Z}. Flips the direction of a vector without changing its magnitude.
Caveats & Gotchas
- • Negating a zero vector returns FVector::ZeroVector, which is safe, but negating a NaN-containing vector propagates the NaN — sanitize inputs before calling if the source is not guaranteed clean.
- • In Blueprint this node is used frequently as an alternative to multiplying by -1, but the two are functionally identical; prefer NegateVector for clarity when the intent is purely direction reversal.
Signature
static UE_INL_API FVector NegateVector(FVector A); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | FVector | The vector to negate. | — |
Return Type
FVector Example
Compute bounce reflection by negating surface normal component C++
FVector IncomingVelocity = Projectile->GetVelocity();
// Reflect off a flat floor (invert Z)
FVector Reflected = IncomingVelocity;
Reflected.Z = UKismetMathLibrary::NegateVector(FVector(0.f, 0.f, IncomingVelocity.Z)).Z; Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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