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UKismetMathLibrary::Multiply_Vector4Vector4

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns the element-wise product of two FVector4 values: {A.X*B.X, A.Y*B.Y, A.Z*B.Z, A.W*B.W}. This is the Hadamard (component-wise) product, not a dot product or cross product.

Caveats & Gotchas

  • This is NOT the quaternion product or dot product — it is a pure component-wise multiply. Confusing it with quaternion multiplication will produce incorrect rotations.
  • To scale a Vector4 by a uniform scalar in C++, construct FVector4(Scale) or multiply each component manually; there is no scalar*Vector4 overload in this Blueprint library.

Signature

static UE_INL_API FVector4 Multiply_Vector4Vector4(const FVector4& A, const FVector4& B)

Parameters

Name Type Description Default
A const FVector4& First vector.
B const FVector4& Second vector.

Return Type

FVector4

Example

Component-wise scale a Vector4 C++
FVector4 Value(2.0, 3.0, 4.0, 1.0);
FVector4 Scale(0.5, 0.5, 0.5, 1.0);
FVector4 Result = UKismetMathLibrary::Multiply_Vector4Vector4(Value, Scale);
// Result == (1.0, 1.5, 2.0, 1.0)

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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