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UKismetMathLibrary::Vector4_DotProduct

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns the 4D dot product of two FVector4 values: A.X*B.X + A.Y*B.Y + A.Z*B.Z + A.W*B.W. All four components contribute to the result.

Caveats & Gotchas

  • This is a full 4-component dot product including W. If you are working with 3D direction vectors stored in a Vector4 (W=0), use Vector4_DotProduct3 instead to avoid the W component contaminating the result.
  • When used on unit quaternions (stored as Vector4), this gives the cosine of the half-angle between them — but FQuat has dedicated methods for quaternion operations that are safer to use.

Signature

static UE_INL_API double Vector4_DotProduct(const FVector4& A, const FVector4& B)

Parameters

Name Type Description Default
A const FVector4& First vector.
B const FVector4& Second vector.

Return Type

double

Example

Compute alignment between two 4D vectors C++
FVector4 A(0.0, 1.0, 0.0, 0.0);
FVector4 B(0.0, 0.7071, 0.7071, 0.0);
double Dot = UKismetMathLibrary::Vector4_DotProduct(A, B);
// Dot ~= 0.7071 (45-degree angle between them)

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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