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UKismetMathLibrary::Multiply_TimespanFloat

function Engine Blueprint Since 4.7
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Scales a timespan by a float multiplier, returning a new FTimespan. Useful for time-scaling effects such as slow-motion or speed multipliers.

Caveats & Gotchas

  • Scalar is a float, not double — for very large timespans (days or weeks) the float precision may introduce tick-level rounding errors. Cast to double and use FTimespan directly if precision matters.
  • Multiplying by a negative scalar produces a valid negative timespan; multiplying by zero yields FTimespan::Zero().

Signature

static UE_INL_API FTimespan Multiply_TimespanFloat( FTimespan A, float Scalar );

Parameters

Name Type Description Default
A FTimespan The timespan to scale.
Scalar float Multiplier applied to the timespan's tick count.

Return Type

FTimespan

Example

Apply a slow-motion factor to a cooldown duration C++
FTimespan BaseCooldown = FTimespan::FromSeconds(5.0);
float SlowMotionFactor = 2.0f;
FTimespan ScaledCooldown = UKismetMathLibrary::Multiply_TimespanFloat(BaseCooldown, SlowMotionFactor);
// ScaledCooldown == 10 seconds

Version History

Introduced in: 4.7

Version Status Notes
5.6 stable

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