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UKismetMathLibrary::Divide_TimespanFloat

function Engine Blueprint Since 4.7
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Divides a timespan by a float scalar, returning a new FTimespan. Equivalent to multiplying by 1/Scalar.

Caveats & Gotchas

  • Division by zero produces an undefined result (internally a divide-by-zero on float) — always guard the Scalar before calling.
  • float precision limits apply for large timespans; consider computing (double)A.GetTotalSeconds() / divisor and reconstructing via FTimespan::FromSeconds() for critical accuracy.

Signature

static UE_INL_API FTimespan Divide_TimespanFloat( FTimespan A, float Scalar );

Parameters

Name Type Description Default
A FTimespan The timespan to divide.
Scalar float Divisor. Must not be zero.

Return Type

FTimespan

Example

Split a total duration into equal segments C++
FTimespan TotalRace = FTimespan::FromMinutes(60.0);
float Laps = 4.0f;
FTimespan LapTime = UKismetMathLibrary::Divide_TimespanFloat(TotalRace, Laps);
// LapTime == 15 minutes

Version History

Introduced in: 4.7

Version Status Notes
5.6 stable

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