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UKismetMathLibrary::LinearColor_SetTemperature

function Engine Blueprint Since 4.14
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Sets a LinearColor to the RGB chromaticity of a black body radiator at the given temperature in Kelvin, approximating physical light source colors. Common values: 1900 K (candle), 3200 K (tungsten), 5500 K (daylight), 9000 K (overcast sky).

Caveats & Gotchas

  • The alpha channel is not modified — InOutColor.A retains whatever value it had before the call. Initialize or set alpha separately if needed.
  • The computation uses a curve-fit approximation, not a full spectral power distribution integral. Results are perceptually correct for artistic use but will not match a spectroradiometer reading.

Signature

static UE_INL_API void LinearColor_SetTemperature(UPARAM(ref) FLinearColor& InOutColor, float InTemperature)

Parameters

Name Type Description Default
InOutColor FLinearColor& The LinearColor variable to write the result into.
InTemperature float Color temperature in Kelvin. Useful range is roughly 1000–15000 K.

Return Type

void

Example

Set a light color from a Kelvin temperature C++
FLinearColor LightColor;
LightColor.A = 1.0f;
UKismetMathLibrary::LinearColor_SetTemperature(LightColor, 3200.0f);
PointLightComponent->SetLightColor(LightColor);

Version History

Introduced in: 4.14

Version Status Notes
5.6 stable

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