RealDocs

UKismetMathLibrary::Equal_IntPointIntPoint

function Engine Blueprint Since unknown
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPureUFUNCTION

Description

Returns true if both the X and Y components of A and B are equal. The Blueprint node displays as '=='.

Caveats & Gotchas

  • This is an exact integer comparison — there is no tolerance parameter. Unlike floating-point equality checks, no epsilon is needed or available.
  • In C++ you can use the == operator directly on FIntPoint, so this function is mainly useful in Blueprint or scripting contexts.

Signature

static UE_INL_API bool Equal_IntPointIntPoint(FIntPoint A, FIntPoint B);

Parameters

Name Type Description Default
A FIntPoint Left-hand IntPoint.
B FIntPoint Right-hand IntPoint.

Return Type

bool

Example

Check if a unit has reached its target tile C++
FIntPoint UnitTile(4, 6);
FIntPoint TargetTile(4, 6);
if (UKismetMathLibrary::Equal_IntPointIntPoint(UnitTile, TargetTile))
{
    // Unit has arrived
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.