UKismetMathLibrary::Add_IntPointIntPoint
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticBlueprintPureUFUNCTION
Description
Returns a new FIntPoint whose X and Y are the component-wise sums of A and B. The Blueprint operator node displays as '+'.
Caveats & Gotchas
- • Integer overflow is silent — if A.X + B.X exceeds INT_MAX (2,147,483,647) the result wraps. Validate inputs when working with large tile indices.
- • Both components are added independently; this is not a vector magnitude sum.
Signature
static UE_INL_API FIntPoint Add_IntPointIntPoint(FIntPoint A, FIntPoint B); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | FIntPoint | Left-hand operand. | — |
| B | FIntPoint | Right-hand operand. | — |
Return Type
FIntPoint Example
Offset a grid position by a direction vector C++
FIntPoint Current(3, 5);
FIntPoint Offset(1, -1);
FIntPoint Next = UKismetMathLibrary::Add_IntPointIntPoint(Current, Offset);
// Next == (4, 4) Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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