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UKismetMathLibrary::Add_IntPointInt

function Engine Blueprint Since unknown
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPureUFUNCTION

Description

Adds a scalar integer B to both the X and Y components of IntPoint A, returning a new FIntPoint. Useful for uniform padding or margin offsets.

Caveats & Gotchas

  • B is added to BOTH components equally. If you need different offsets per axis, use Add_IntPointIntPoint with an explicit FIntPoint instead.
  • Despite the comment in the header reading 'Addition (A - B)', the function correctly performs addition — the comment is a copy-paste error in the source.

Signature

static UE_INL_API FIntPoint Add_IntPointInt(FIntPoint A, int32 B);

Parameters

Name Type Description Default
A FIntPoint The IntPoint to add to.
B int32 Scalar integer to add to both X and Y of A.

Return Type

FIntPoint

Example

Expand a tile index by a uniform border C++
FIntPoint TileMin(2, 3);
FIntPoint Padded = UKismetMathLibrary::Add_IntPointInt(TileMin, 1);
// Padded == (3, 4)

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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