UKismetInternationalizationLibrary::ClearCurrentAssetGroupCulture
#include "Kismet/KismetInternationalizationLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintCallable
Description
Removes a previously set culture override for the given asset group, reverting it to follow the current language.
Caveats & Gotchas
- • Has no return value indicating whether an override actually existed — calling it on a group with no override set is a harmless no-op.
Signature
static ENGINE_API void ClearCurrentAssetGroupCulture(const FName AssetGroup, const bool SaveToConfig = false); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| AssetGroup | const FName | The asset group to clear the culture override for. | — |
| SaveToConfig | const bool | If true, persists the change to the user's GameUserSettings config. | false |
Return Type
void Example
Reset the audio group to the current language C++
UKismetInternationalizationLibrary::ClearCurrentAssetGroupCulture(TEXT("Audio"), true); See Also
Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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