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UKismetArrayLibrary::Array_Insert

function Engine Blueprint Since unknown
#include "Kismet/KismetArrayLibrary.h"
Access: public Specifiers: staticBlueprintCallableCustomThunk

Description

Inserts an item into an array at the given index, shifting later elements up by one.

Caveats & Gotchas

  • TargetArray is declared as TArray<int32> only as a wildcard placeholder — CustomThunk resolves the real element type at the call site via GenericArray_Insert, so it works for any Blueprint array type.
  • If Index is out of the array's current bounds, the engine logs a warning and clamps or no-ops rather than growing the array to fit — unlike Array_Set with bSizeToFit, there is no way to auto-expand.
  • Displayed in Blueprint as the 'Insert' node with CompactNodeTitle 'INSERT', not the C++ name Array_Insert.

Signature

static void Array_Insert(UPARAM(ref) TArray<int32>& TargetArray, const int32& NewItem, int32 Index);

Parameters

Name Type Description Default
TargetArray UPARAM(ref) TArray<int32>& The array to insert into. Passed by reference and mutated in place.
NewItem const int32& The item to insert into the array.
Index int32 The index at which to insert the item.

Return Type

void

Example

Insert at front C++
TArray<int32> Values = { 1, 2, 3 };
const int32 NewItem = 0;
UKismetArrayLibrary::Array_Insert(Values, NewItem, 0);
// Values is now { 0, 1, 2, 3 }

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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