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UKismetArrayLibrary::Array_Clear

function Engine Blueprint Since unknown
#include "Kismet/KismetArrayLibrary.h"
Access: public Specifiers: staticBlueprintCallableCustomThunk

Description

Removes all elements from an array, leaving it empty.

Caveats & Gotchas

  • Registered with the Blueprint keyword 'empty', so searching 'empty' in the node palette surfaces this as the 'Clear' node.
  • Empties the array in place but does not shrink the underlying allocation — equivalent to TArray::Reset(), not Empty(), so repeated Clear/re-fill cycles avoid reallocation churn.
  • Calling this on an already-empty array is a safe no-op.

Signature

static void Array_Clear(UPARAM(ref) TArray<int32>& TargetArray);

Parameters

Name Type Description Default
TargetArray UPARAM(ref) TArray<int32>& The array to clear. Passed by reference and mutated in place.

Return Type

void

Example

Clear an array before refilling it C++
TArray<int32> Values = { 1, 2, 3 };
UKismetArrayLibrary::Array_Clear(Values);
// Values is now empty, Values.Num() == 0

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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