UCharacterMovementComponent::NetworkSimulatedSmoothLocationTime
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditDefaultsOnlyAdvancedDisplay
Description
Time in seconds to smoothly interpolate a simulated proxy's position from its old client-side location to the corrected position sent by the server.
Caveats & Gotchas
- • Not used by Linear smoothing — only takes effect when NetworkSmoothingMode is Exponential.
- • Clamped to 0.0–1.0 in the editor via meta ClampMin/ClampMax; setting a value outside that range directly in C++ isn't enforced.
Signature
float NetworkSimulatedSmoothLocationTime Example
Tighten location smoothing time C++
GetCharacterMovement()->NetworkSimulatedSmoothLocationTime = 0.1f; See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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