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UCharacterMovementComponent::NetworkSimulatedSmoothLocationTime

property Engine Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditDefaultsOnlyAdvancedDisplay

Description

Time in seconds to smoothly interpolate a simulated proxy's position from its old client-side location to the corrected position sent by the server.

Caveats & Gotchas

  • Not used by Linear smoothing — only takes effect when NetworkSmoothingMode is Exponential.
  • Clamped to 0.0–1.0 in the editor via meta ClampMin/ClampMax; setting a value outside that range directly in C++ isn't enforced.

Signature

float NetworkSimulatedSmoothLocationTime

Example

Tighten location smoothing time C++
GetCharacterMovement()->NetworkSimulatedSmoothLocationTime = 0.1f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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