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UCharacterMovementComponent::NetworkNoSmoothUpdateDistance

property Engine Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditDefaultsOnly

Description

Distance beyond which a character is teleported directly to its corrected server location instead of continuing to smoothly interpolate toward it.

Caveats & Gotchas

  • Should be set larger than NetworkMaxSmoothUpdateDistance — otherwise proxies teleport before smoothing even has a chance to visibly lag.
  • Prevents characters from crawling slowly across large corrections (e.g. after a respawn or a level-streaming jump) by abandoning smoothing past this threshold.

Signature

float NetworkNoSmoothUpdateDistance

Example

Teleport past a large correction distance C++
GetCharacterMovement()->NetworkNoSmoothUpdateDistance = 384.f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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