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UCharacterMovementComponent::NetProxyShrinkRadius

property Engine Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditDefaultsOnlyAdvancedDisplay

Description

Shrinks a simulated proxy's collision capsule radius by this amount, compensating for network rounding error that could otherwise cause the proxy to visibly encroach into geometry.

Caveats & Gotchas

  • The header explicitly notes changing this during gameplay isn't supported — set it in defaults or during construction, not at runtime.
  • Works together with AdjustProxyCapsuleSize(), which is what actually applies the shrink; see NetProxyShrinkHalfHeight for the matching half-height adjustment.

Signature

float NetProxyShrinkRadius

Example

Shrink proxy capsule radius slightly C++
GetCharacterMovement()->NetProxyShrinkRadius = 0.15f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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