UCharacterMovementComponent::BrakingDecelerationFlying
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite
Description
Constant deceleration applied while flying and not applying acceleration, used to bring the character to a stop.
Caveats & Gotchas
- • Only used in MOVE_Flying — has no effect on walking, falling, or swimming braking, which each have their own BrakingDeceleration* property.
- • A value of 0 means the character coasts indefinitely at whatever speed it had when input stopped, subject only to friction.
Signature
float BrakingDecelerationFlying Example
Make flight stop crisply when input releases C++
GetCharacterMovement()->BrakingDecelerationFlying = 2000.f; Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?