UCharacterMovementComponent::MaxDepenetrationWithPawnAsProxy
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWriteAdvancedDisplay
Description
Maximum distance a simulated proxy is allowed to depenetrate per step when overlapping other Pawns, kept intentionally small so local correction doesn't fight the server-authoritative position.
Caveats & Gotchas
- • Defaults to only 2.f, far tighter than MaxDepenetrationWithPawn's 100.f — the header notes a large value isn't wanted here because the server already sends an authoritative position that local pushing would otherwise override.
- • Only used for simulated proxies; the locally owned pawn uses MaxDepenetrationWithPawn instead.
Signature
float MaxDepenetrationWithPawnAsProxy Example
Slightly loosen proxy pawn depenetration C++
GetCharacterMovement()->MaxDepenetrationWithPawnAsProxy = 5.f; See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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