UCharacterMovementComponent::K2_GetWalkableFloorZ
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Returns the minimum Z component of a walkable surface's normal, as a value between 0 and 1. Surfaces whose normal Z falls below this are treated as unwalkable.
Caveats & Gotchas
- • This is the cosine-of-angle representation of the same limit exposed by K2_GetWalkableFloorAngle(); most designers find the angle version more intuitive to reason about.
- • It's a thin Blueprint wrapper around the inline C++ getter GetWalkableFloorZ(); C++ code should call that directly instead.
Signature
float K2_GetWalkableFloorZ() const Return Type
float Example
Read the walkable floor Z threshold Blueprint
Call Get Walkable Floor Z on the Character Movement component and compare the Float output directly against a surface normal's Z component from a line trace. See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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