UCharacterMovementComponent::K2_GetWalkableFloorAngle
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Returns the maximum slope angle, in degrees, that the character can walk on without sliding off. This is the Blueprint-callable wrapper around the inline C++ getter GetWalkableFloorAngle().
Caveats & Gotchas
- • This is a thin Blueprint wrapper around the inline C++ getter GetWalkableFloorAngle(); C++ code should call GetWalkableFloorAngle() directly instead of this Blueprint node.
- • The value is always kept in sync with WalkableFloorZ — SetWalkableFloorAngle() and SetWalkableFloorZ() each recompute the other, so the two can't be set independently.
Signature
float K2_GetWalkableFloorAngle() const Return Type
float Example
Read the walkable slope limit Blueprint
Call Get Walkable Floor Angle on the Character Movement component to read a Float output, then compare it against a slope angle computed from a floor trace normal. See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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