UCameraComponent::RemoveBlendable
#include "Camera/CameraComponent.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Removes a previously added blendable object from this camera's post-process settings.
Caveats & Gotchas
- • No-op if the blendable object was never added — safe to call speculatively without checking membership first.
- • Only removes it from this camera's own PostProcessSettings; if the same blendable was also added elsewhere (e.g. a post-process volume), it remains active there.
Signature
UFUNCTION(BlueprintCallable, Category = "Rendering")
void RemoveBlendable(TScriptInterface<IBlendableInterface> InBlendableObject) { PostProcessSettings.RemoveBlendable(InBlendableObject); } Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InBlendableObject | TScriptInterface<IBlendableInterface> | The blendable object to remove from this camera's post-process settings. | — |
Return Type
void Example
Remove a blendable C++
CameraComponent->RemoveBlendable(MID); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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