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UCameraComponent::RemoveBlendable

function Engine Blueprint Since unknown
#include "Camera/CameraComponent.h"
Access: public Specifiers: UFUNCTIONBlueprintCallable

Description

Removes a previously added blendable object from this camera's post-process settings.

Caveats & Gotchas

  • No-op if the blendable object was never added — safe to call speculatively without checking membership first.
  • Only removes it from this camera's own PostProcessSettings; if the same blendable was also added elsewhere (e.g. a post-process volume), it remains active there.

Signature

UFUNCTION(BlueprintCallable, Category = "Rendering")
void RemoveBlendable(TScriptInterface<IBlendableInterface> InBlendableObject) { PostProcessSettings.RemoveBlendable(InBlendableObject); }

Parameters

Name Type Description Default
InBlendableObject TScriptInterface<IBlendableInterface> The blendable object to remove from this camera's post-process settings.

Return Type

void

Example

Remove a blendable C++
CameraComponent->RemoveBlendable(MID);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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