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UCameraComponent::PostProcessBlendWeight

property Engine Blueprint Since unknown
#include "Camera/CameraComponent.h"
Access: public Specifiers: UPROPERTYInterpBlueprintReadWrite

Description

Indicates how strongly this camera's PostProcessSettings should be blended into the final view when using this camera to view through.

Caveats & Gotchas

  • Editor UI clamps it to 0.0–1.0 via UIMin/UIMax, but the underlying float isn't hard-clamped in code — setting it directly in C++ outside that range is possible and will over/under-blend.
  • Only affects overrides actually enabled within PostProcessSettings; it doesn't control which post-process settings are overridden, only how strongly they're applied.

Signature

UPROPERTY(Interp, BlueprintReadWrite, Category = PostProcess, meta = (UIMin = "0.0", UIMax = "1.0"))
float PostProcessBlendWeight;

Example

Read blend weight C++
if (CameraComponent->PostProcessBlendWeight > 0.0f)
{
    // This camera's post-process overrides are contributing to the final view
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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