UCameraComponent::PostProcessBlendWeight
#include "Camera/CameraComponent.h"
Access: public
Specifiers: UPROPERTYInterpBlueprintReadWrite
Description
Indicates how strongly this camera's PostProcessSettings should be blended into the final view when using this camera to view through.
Caveats & Gotchas
- • Editor UI clamps it to 0.0–1.0 via UIMin/UIMax, but the underlying float isn't hard-clamped in code — setting it directly in C++ outside that range is possible and will over/under-blend.
- • Only affects overrides actually enabled within PostProcessSettings; it doesn't control which post-process settings are overridden, only how strongly they're applied.
Signature
UPROPERTY(Interp, BlueprintReadWrite, Category = PostProcess, meta = (UIMin = "0.0", UIMax = "1.0"))
float PostProcessBlendWeight; Example
Read blend weight C++
if (CameraComponent->PostProcessBlendWeight > 0.0f)
{
// This camera's post-process overrides are contributing to the final view
} Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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