UCameraComponent::NotifyCameraCut
#include "Camera/CameraComponent.h"
Access: public
Specifiers: virtual
Description
Notifies the camera component that a hard camera cut occurred so dependent systems can reset interpolation instead of smoothing from the previous view.
Caveats & Gotchas
- • Only forwards to ACameraActor::NotifyCameraCut when the component's owner is an ACameraActor — on the far more common case of a camera component attached to a Pawn or Character, calling this does nothing by itself.
- • Not called automatically on every view target change — camera managers must call it explicitly to distinguish a hard cut from a smooth blend.
Signature
virtual void NotifyCameraCut() Return Type
void Example
Notify a hard cut C++
void AMyCameraManager::DoHardCut()
{
if (ACameraActor* CamActor = Cast<ACameraActor>(GetViewTarget()))
{
CamActor->GetCameraComponent()->NotifyCameraCut();
}
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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